In Gone Home, a Family Mystery Unfolds

The game employs the familiar first-person perspective that was popularized by monster-killing games like Doom and Quake, and later by Halo and Call of Duty. But there are no guns, no space marines, no future soldiers here, nor any enemies whatsoever, at least that can be seen. There’s just a house, a young woman and a mystery.

The player is cast as Kaitlin Greenbriar, a 21-year-old college student who arrives at her family’s home in Portland, Ore., in the middle of the night on June 7, 1995. She has returned after a year in Europe to find her parents absent and a note from her missing younger sister, Sam, taped to the front door.

From there, the game is one of almost archaeological exploration. As Kaitlin, the player searches through closets and drawers to find artifacts

Article source: http://www.nytimes.com/2013/08/19/arts/video-games/in-gone-home-a-family-mystery-unfolds.html

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