Adding Greater Realism to Virtual Worlds

screenshot from Worlds Adrift

Concept art for the computer game Worlds Adrift, which is being developed using Improbable’s technology.

What new possibilities might open up in video game design—and beyond—when an unlimited number of people can inhabit a truly realistic virtual world simultaneously? This is just one of several questions that Improbable, a company that’s developing a new environment for building virtual worlds of unprecedented scale and complexity, hopes to answer.

The technology could also be used to create real-world simulations that reveal, for instance, the effect that closing a major railway station would have during a disease epidemic, or how a radical change in a government’s housing policy might affect a country’s infrastructure.

Improbable has developed techniques that make it possible to share large amounts of information between multiple servers nearly instantaneously. This will allow many more players to

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