Dishonored’s Harvey Smith on why there’s still life in single-player games

The day after the launch of Bioshock Infinite, it doesn’t seem too controversial to suggest single-player games are alive and well. But – as the free-to-play funding model grows in popularity – there are numerous examples of developers doubling down on some form of online multiplayer content. Speaking to Game Industry, Dishonored co-director Harvey Smith says that he thinks that the overall audience for games is growing, leaving plenty of room for both types of experience.

“What people say each cycle is, ‘Fill-in-the-blank is the new thing.’ And if you’re old enough, you remember when it was live-action video games,” Smith said. “At another point it was MMOs. At another it was social games. At another it was multiplayer shooters.

“None of those things are bad; they’re

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