The crack where the light gets in

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

When creating a videogame independently with a fraction of the budget of the blockbusters, a major concern is always how your game will look and compare to those popular games. There’s a sort of arms race going on in commercial videogames where big companies

Article source:

This entry was posted in Fine Art News and tagged . Bookmark the permalink.

Comments are closed.