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When creating a videogame independently with a fraction of the budget of the blockbusters, a major concern is always how your game will look and compare to those popular games. There’s a sort of arms race going on in commercial videogames where big companies
Article source: http://gamasutra.com/blogs/MichaelSamyn/20150514/243394/The_crack_where_the_light_gets_in.php