White Night might be the noir-iest noir game I’ve seen for quite some time. It’s a survival horror of sorts set in a mansion drenched in shadow, your only friend being the occasional cone or shaft of light barely illuminating your surroundings.
Set in the 1930s, OSome Studio’s striking game starts with your character surviving a near-fatal car crash, one that leaves him stranded near a creepy mansion in the dead of night. It’s a narrative-driven puzzler, so I’m not expecting much or any combat here – this is inspired by the original survival horror, the puzzley Alone in the Dark. Other inspirations: film noir, fantastic literature, and “the threatening perspectives of German expressionism” – as a Film student, I’m currently doing my happy dance. (Or, rather, my maudlin danse macabre.)
Here’s a bit