Zelda Artists On Not Using The Realistic Graphics In The … – Siliconera

By Casey . February 19, 2017 . 3:30pm


Back at Spaceworld 2000, a videogame trade show hosted by Nintendo, the company revealed a tech demo of a confrontation between a realistic looking Link and Ganondorf. However, this ended up never becoming anything but a tech demo, and the next game Nintendo released a few years later in the Zelda series was Wind Waker which boasted a much more cartoonish style and cel-shaded graphics.


Now, with the release of the new Zelda: Art Artifacts art book, an interview with artists Yoshiki Haruhana and Satoru Takizawa has shed a bit more light on wait became of that tech demo from Spaceworld 2000. [Thanks, NintendoEverything.]


Before we get into how Toon Link came to be, let’s talk about the promotional footage from the 2000 event. It featured a realistic

Article source: http://www.siliconera.com/2017/02/19/zelda-artists-not-using-realistic-graphics-spaceworld-2000-tech-demo-gamecube-title/

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